Outset -- Beginning of the comic. Introduces the four main characters, starting with Jeremy.
Video Game Party -- First (major) storyline. Fred gets the brilliant idea of having a video game party at the group's home. It's not very well received.
The RPG -- A brief glimpse into one of the group's activities, co-opted by Hiryuu, the RPG geek.
A Good Deed -- What starts as an enjoyable movie watching excursion turns into a geek's worst nightmare. Can something good come out of this?
The Temp Agency -- Jeremy, in an attempt to gain employment, applies to a strange little temp agency. Based (loosely) on real events.
The Hoo-ah Marketing Machine -- Just because the game's not out yet does not mean Fred's not going to push it -- or its affiliated merchandise -- on his friends.
Computer Games -- So what *do* the guys play on their computers? Here's a look.
Back to School -- September rolls around, and the guys prepare their tasks ahead.
The Agency (again) -- Jeremy is in luck! Or IS he?
RPG Session -- A (somewhat) typical gaming session for the guys.
Temp Job -- Just when Jeremy thought that things were going his way, he gets another surprise.
Hallowe'en Party -- The prospect of going to a masquerade sounds enticing! Too bad Fred goes a little over the top with his costume idea.
Patricia -- A brief girl watching session turns somber for Pete. Hiryuu finds out why.
Fun Machine Release Week -- Quite possibly the best ever gaming machine makes its debut this week, and Fred must have it!
Girls -- Enter Naomi and Chris, two geek girls, and their own look on life.
Temp Job II -- Jeremy gets another job, but who's that he meets?
Christmas Time -- The holidays have arrived, and while Jeremy, Pete and Hiryuu prepare, Fred sits at home. Something good must come of it, right?
One Shots -- Random fun comics that don't adhere to any particular story.
Emergency! -- A death in the house causes a panic, especially with the afflicted's parents coming for dinner that night! Can a virtual reality system save the day?
Dinner With the Folks -- Yes, the parents DO come... So what are Pete's parents really like? Find out here.
Of Wild Men and Journalists -- Fred takes care of Bill. Pete's the star attraction where he works. Much fun.
Girls II -- Another look in the lives of some geek girls.
RPG Session II -- The D&D plot starts picking up. Featuring a cameo from a currently defunct comic.
Exams -- Exams are fun, right? Right? Not for Pete, Fred and Hiryuu, they're not.
Cold Front! -- Fred needs to get to work. What's work REALLY like?
"Hey, you..." -- Who's that weird guy, and what's he want with Hiryuu?
Guest Week -- I take a week off. I get guest comics. Guest comics are my friend.
Thuggery in Ties -- Trevor and his gang... in an office? Being respectable?
When Worlds Collide -- The guys and the girls meet. Including the special in-color one year anniversary strip!
Hoo-ah Release Day -- Hoo-ah the Ninja finally gets released... much to the consternation of a certain soul-searching individual.
Supercon! -- A gaggle of geeks descend on the geekiest con known to man. Featuring more cameos than you can shake a stick at!
One Shots II -- Randomness for no reason whatsoever.
Anime Club -- An otaku and an ethnic Japanese man walk into a bar...
Enter Orion -- Everyone likes comic book geeks, right?
RPG Session III -- Take a D&D game. Throw a couple of geek girls into the mix. Shake.
Family Bonding -- Pete and Bill talking to each other... never a good sign.
Race for the Top -- Hiryuu gets the mail. Fred wants to get the mail. Never a good sign.
Cafe du Insanity -- A journalist, a conspiracy theorist, and a thug... Panama?
Techie's Job Nightmare -- Jeremy's latest temp job isn't all it's BILLed to be.
Image is Everything -- Can logos make you cool? Fred seems to think so.
Girls III -- More fun time with everyone's favorite female geeks!
Unconventional -- Jeremy finds a new use for a certain game console.
Let it sno-OW! -- The surprise snowball fight of the century!
Christmas 2003 -- Should old acquaintance be forgot, and shipped right to your door...
Intermission: Ribald ToG -- A guest week provided by Ryan Armand of Let's Get it Together - Ribald Youth.
The Return -- A less than... usual... homecoming.
Off the Beaten Track -- The RPG goes off-topic... and it's all downhill from there.
First Date Jitters -- Chris and Jeremy have time to themselves. Heh, heh, heh.
Dojo Onibuke -- Everyone's favorite video game character determines a purpose for his life.
Online, Armed, and Dangerous -- A look into Fred's world of online gaming.
The Cult of the Hiryuu -- One of the guys goes missing... and the others' quest to find him.
One Shots III -- Even randomer than the last time.
Guest Week 2004 -- I take a break, other people do comics. Fun had by all.
Homeworld Exodus -- The guys "adventure"... iiiiiiiiiiiinnnnn spaaaaaaaaaaace...
Retaliatory Strike -- A little knowledge, proven to be a dangerous thing.
Pub Night -- What better way to celebrate two years, than to go to a bar?
MUDs -- Hiryuu's online past... sort of.
The Biscotti Incident -- Or, the thief, the biscotti, the barrista and the ninja.
Oh, Canada! -- A week of vaguely Canada-related jokes.
Reality Bites -- The truth hurts. TV hurts more.
One Shots IV -- They're back, and they're random!
Night of the Incompetent, Talkative Ninjas -- The result of mouthing off at a clan of assassins.
Modern Capers -- A modern RPG segment... with a ninja.
Fallout -- How sharper than a serpent's tooth it is to have sisters who discovered you were on Reality TV.
Curses! -- Argosy's plan for revenge...
PMS -- Chris gets aggravated. Film at 11.
SAS -- Short Antagonist Sequence.
Data Entry Point -- Jeremy experiences yet another temp job.
The Donut Run -- When you're a thug, going for donuts is never normal.
It's All Relative -- A run-in with some of Jeremy's family.
Christmas Tag -- It's the week before Christmas, and the conversations get weird...
Nostalgia -- Past memories meet the present geeks.
Kitty Envy -- Bill does chores, yet Neko lounges around. No fair!
The Fellowship of the LARP -- Real people and role-playing characters, together at last.
Dating Woes -- Not every geek is lucky in love.
Nethack! -- A discussion about the only game that even matters.
Turf War -- When two bad guys collide...
What If...? -- A look inside what could have been.
Temp Survivor -- How many ways are there to get rid of a temp?
Temporal Love Antics -- Naomi and a strange love interest? A crossover with TRU-Life Adventures.
Ones to Three -- One shots for the comic's third birthday.
Hi-Sci-Fi -- Fred's quest for adventure... in SPAAAAAAAAAAACE...
Comic Mischief -- Orion and Pete, together again.
The Rending -- One action and its ripple effect.
Summer Vacation -- The artist takes a break. Again.
Artist's Block -- The creative side of a geek.
Ninja Cookies -- Tasty treats as fundraisers. Incompetent assassin wannabes. Oh yeah.
Prey -- Chris ends up on the wrong end of the hunt.
A Thousand Words Never Spoken -- Naomi looks for books, finds inner turmoil.
Drow Your Sorrows -- The triumphant(?) return of the RPG adventures.
Cyborg! -- Freakouts are fun.
The Thinking Chair -- Jeremy's aid to success.
Malled -- Simon and Naomi in the pre-Christmas shopping extravaganza.
The Manga Hunt -- Pete and Randy on the quest of a non-lifetime.
Christmas 2005 -- The annual pseudo-holiday-related comic week.
Vet-eran -- Neko visits the veterenarian for the first time.
The Lego Maniac -- Chris expounds on one of her hobbies.
Confessions of an Internet Drama Queen -- The truth(?) about bloggers.
Awakening -- Onibuke has a revelation.
Fred on a Date -- About as much as you're likely to believe.
Mommy Dearest -- Life is never fun when Fred's mother (er, parents) come to call.
Ones More for the Road -- One shots. You guessed it.
Wired Disconnect -- The gang has a LAN party, and Simon is in attendance.
Take This Job and Stuff It! -- Jeremy experiences Yet Another Temp Job.
Tagged -- Argosy makes a plea for his freedom.
Application of Existentialism -- Jeremy and Hiryuu confront the bizarre triumvirate of Onibuke, Trevor, and Sampson.
Job Shadows -- Chris takes a turn on the temp job hunting circuit.
Mac Attack -- Hiryuu is exposed to a different way of computing.
Going Fourth -- It's the week of the fourth anniversary! One shots for all!
Role of the Newbie -- Simon's first venture into the wonderful world of RPGs.
Coffee-teria -- The meeting hall of the twentysomething.
The Hiryuu Cometh -- The object of worship awakens, and it's the end of the world. Or is it?
New Beginnings -- The gang reassembles. With A/C.
Clanliness -- Fred returns to his online gaming roots.
On the Mend -- Baby steps between Chris and Jeremy.
Drew the Line -- A new geek enters the fray.
Teknical -- Onibuke schemes. Again.
Harbinger -- Argosy's "predictions" could mean the Apocalypse is nigh!
Aftermath -- Pete and Naomi and the aftergame lowlights of a relationship.
Associates -- A tale of who you know.
House Call -- Dr. White, the veterenarian, visits the guys at home.
Cafefight -- Pete squares off with his arch-nemesis.
Old Schoolin' It -- Jeremy's latest job exploit.
Christmassy Feeling -- Comics leading up to Christmas.
$HOBGOBLIN -- A smart-aleck artificial intelligence comes to call.
Gradentia -- Drew learns to commiserate with other resident graduate students.
The Webcomic According to Fred -- Fred creates a webcomic. Will the Internet be the same?
Remember the Armadillo! -- The gang deals with a critter in the house.
The Man in Black -- An exploration of the mystique of the black shirt.
The Unromantics -- Pete does the best thing to annoy Hiryuu: date his sister!
Superheroics -- Fred's first attempt at GMing: an RPG about superheroes
Ill Met by Night -- A sudden encounter from the past leaves Naomi reeling.
Informant -- Sampson squares off against Chief for valuable information.
Careful What You Wish For -- Jeremy gets a job - in industry! To his shock and horror!
Untalented -- Chris' exploration of a talent of her own.
Ones in a Lifetime -- Artist on wedding break! Guest artists fill in! All written by artist! Faboo!
Can't Fight This Feeling Anymore -- The confrontation five years in the waiting.
Fired Up -- The gang has a barbecue.
A Match Made in Cyberspace -- Fred gets a real taste of the powerful human emotion known as "love."
Gerrymandering -- The city council's bright idea on restructuring the north section of town.
Tourist Trap -- Fred decides an amusement park is the best idea to bring people to the city.
Just the Two of Us -- Hiryuu and Naomi together for an evening.
Take Credit Where Credit is Due -- Jeremy becomes the victim of a credit card scam.
The Competitive Edge -- Jeremy finds himself the unwitting participant of a hacking contest with a strange rival.
The Hosehead Gaijin -- Pete travels to his very own geek mecca - Japan!
It's Good to be King -- Sampson, ruler of all he surveys.
The Magnificent Prize -- A strange person desires a strange pet... but for what purpose?
Home for the Holidays -- Jeremy returns to his family's homestead.
Familial Faces -- Hiryuu and Naomi's experiences with homegrown horror... family.
Training Day -- Onibuke decides to get into shape in case he meets Hoo-ah again.
The Odd Couple -- Jeremy and his nonconformist night out.
The Trainwreck Job -- Or, How to disrupt an RPG with five evil players.
The Reckoning -- Two showdowns come to the forefront.
Illin' -- The most convenient nurse is a sympathetic significant other.
Secret Agent Man -- Fred partakes in an elaborate spy fantasy.
Payday Mayday -- Jeremy's paycheque goes AWOL.
Onwards and Upwards -- Jeremy starts making big decisions in his life.
And Now for Something Completely Different -- Random jokes for fun and profit.
HobTek -- The return of the hacker and the AI.
A Cat-Eat-Dog World -- Neko vs. the neighbourhood dogs.
What If II -- The return of the What Ifs!
Scratching the Surface -- Chris' first date from online dating.
Illogically Puzzling -- Jeremy and Hiryuu face off with logic puzzles.
Rosencrantz and Guildenstern -- The catgirl has been kidnapped, so it's up to two supporting heroes.
Travelogue -- Two people experience two different trips.
The Neighbour, A Noise -- Chris suffers under her foul-mouthed next-door neighbours.
Dire Preparations -- Pete begins his training for his Ultimate Showdown.
Change of Plans -- A sudden direction to the future.
Enviroconscious -- Fred invokes a green movement in his friends.
Two Great Minds -- Fred and Neko attempt to outwit each other.
The Unfan -- A story of a united fanbase, except for that one guy over there.
The Fortune Teller -- Fred finds himself on the wrong end of a prophecy.
Gnomes -- Pete's loose lips come back to haunt him.
A Little Mischief -- $HOBGOBLIN has a little fun at others' expense.
The Late Adopter -- Jeremy decides to take the cellphone plunge.
Humbug Season -- A retail worker's opinion of the pre-holidays.
The Cardboard Menace -- The crew get together for some good old fashioned box-busting.
The Mystery Ride -- What secrets can an amusement park ride hold?
Next Step to the Future -- Naomi prepares to go cross-continent for an interview.
Split Heirs -- The organized crime battle for the city comes to a head... from two different angles.
Waking Dream -- Naomi's interview with Scicor, and the aftermath.
Thesis Wrangler -- Chris sits down to master her thesis.
Idol -- Chris, Naomi, and a boy band revival.
The New Guy -- Jeremy gets to train a new worker.
Invasion of the Cyber Body-Snatcher -- Onibuke and $HOBGOBLIN, a match made in hell.
Onwards and Upwards -- The ninjas move on with their lives.
An evening of being couched -- Seven years, one couch.
Cyberpunk'd -- Another RPG in a dystopian world.
Jury Duty -- Fred gets an interesting summons.
Robot Ragnarok -- Computer-generated robots make for an epic story.
Another guest week -- Artist on break. BYOC.
The Houseguest -- The guys deal with someone down on his luck... in their home.
The Business Side of Things -- Why shirking on your duties is a bad thing.
It Takes a Cat -- Thieves get more than they bargained for when they try to rob the guys' place.
A Hero Will Rise -- Just because you don't have powers, doesn't mean you can't make a difference.
A Modest Proposal -- Possibly the most important event of the year.
Holy Cacophony -- Planning to plan a wedding has its ups and downs.